runtime/onnxruntime/include/audio.h
@@ -58,6 +58,7 @@ Audio(int model_sample_rate,int data_type); Audio(int model_sample_rate,int data_type, int size); ~Audio(); void ClearQueue(std::queue<AudioFrame*>& q); void Disp(); void WavResample(int32_t sampling_rate, const float *waveform, int32_t n); bool LoadWav(const char* buf, int n_len, int32_t* sampling_rate);