funasr/runtime/onnxruntime/src/audio.cpp
@@ -238,6 +238,15 @@ return false; } if (!header.Validate()) { return false; } header.SeekToDataChunk(is); if (!is) { return false; } *sampling_rate = header.sample_rate; // header.subchunk2_size contains the number of bytes in the data. // As we assume each sample contains two bytes, so it is divided by 2 here