funasr/runtime/websocket/websocketsrv.h
@@ -89,9 +89,7 @@ // use map to keep the received samples data from one connection in offline // engine. if for online engline, a data struct is needed(TODO) std::map<websocketpp::connection_hdl, std::shared_ptr<std::vector<char>>, std::owner_less<websocketpp::connection_hdl>> sample_map; std::map<websocketpp::connection_hdl, std::shared_ptr<FUNASR_MESSAGE>, std::owner_less<websocketpp::connection_hdl>>