| | |
| | | Audio(int model_sample_rate,int data_type); |
| | | Audio(int model_sample_rate,int data_type, int size); |
| | | ~Audio(); |
| | | void ClearQueue(std::queue<AudioFrame*>& q); |
| | | void Disp(); |
| | | void WavResample(int32_t sampling_rate, const float *waveform, int32_t n); |
| | | bool LoadWav(const char* buf, int n_len, int32_t* sampling_rate); |
| | |
| | | int Fetch(float *&dout, int &len, int &flag, float &start_time); |
| | | void Padding(); |
| | | void Split(OfflineStream* offline_streamj); |
| | | void CutSplit(OfflineStream* offline_streamj); |
| | | void Split(VadModel* vad_obj, vector<std::vector<int>>& vad_segments, bool input_finished=true); |
| | | void Split(VadModel* vad_obj, int chunk_len, bool input_finished=true, ASR_TYPE asr_mode=ASR_TWO_PASS); |
| | | float GetTimeLen(); |