runtime/onnxruntime/include/audio.h
@@ -40,7 +40,16 @@ int global_end = 0; // the end of a frame in the global time axis. in ms }; class Audio { #ifdef _WIN32 #ifdef _FUNASR_API_EXPORT #define DLLAPI __declspec(dllexport) #else #define DLLAPI __declspec(dllimport) #endif #else #define DLLAPI #endif class DLLAPI Audio { private: float *speech_data=nullptr; int16_t *speech_buff=nullptr;