| | |
| | | |
| | | // fetch wav data use asr engine api |
| | | while (audio.Fetch(buff, len, flag) > 0) { |
| | | short iArray[len]; |
| | | |
| | | // convert float -1,1 to short -32768,32767 |
| | | short* iArray = new short[len]; |
| | | for (size_t i = 0; i < len; ++i) { |
| | | iArray[i] = (short)(buff[i] * 32767); |
| | | iArray[i] = (short)(buff[i]*32768); |
| | | } |
| | | |
| | | // send data to server |
| | | m_client.send(m_hdl, iArray, len * sizeof(short), |
| | | websocketpp::frame::opcode::binary, ec); |
| | | int offset = 0; |
| | | int block_size = 102400; |
| | | while(offset < len){ |
| | | int send_block = 0; |
| | | if (offset + block_size <= len){ |
| | | send_block = block_size; |
| | | }else{ |
| | | send_block = len - offset; |
| | | } |
| | | m_client.send(m_hdl, iArray+offset, send_block * sizeof(short), |
| | | websocketpp::frame::opcode::binary, ec); |
| | | offset += send_block; |
| | | } |
| | | |
| | | LOG(INFO) << "sended data len=" << len * sizeof(short); |
| | | // The most likely error that we will get is that the connection is |
| | | // not in the right state. Usually this means we tried to send a |
| | |
| | | "Send Error: " + ec.message()); |
| | | break; |
| | | } |
| | | delete[] iArray; |
| | | // WaitABit(); |
| | | } |
| | | nlohmann::json jsonresult; |