| | |
| | | if (this.weighList.skin == 0) { |
| | | // this.temporaryWeighObj.skin = this.realTimeWeigh; |
| | | this.temporaryWeighObj.skin = newV; |
| | | this.isweigh = this.temporaryWeighObj.skin > this.weighList.orderSurplus; |
| | | } else { |
| | | // this.temporaryWeighObj.hair = this.realTimeWeigh; |
| | | this.temporaryWeighObj.hair = newV; |
| | |
| | | if (this.weighList.hair == 0) { |
| | | // this.temporaryWeighObj.hair = this.realTimeWeigh; |
| | | this.temporaryWeighObj.hair = newV; |
| | | this.isweigh = this.temporaryWeighObj.hair > this.weighList.orderSurplus; |
| | | } else { |
| | | // this.temporaryWeighObj.skin = this.realTimeWeigh; |
| | | this.temporaryWeighObj.skin = newV; |