From f77c5803f4d61099e572be8d877b1c4a4d6087cd Mon Sep 17 00:00:00 2001
From: yhliang <68215459+yhliang-aslp@users.noreply.github.com>
Date: 星期三, 10 五月 2023 12:02:06 +0800
Subject: [PATCH] Merge pull request #485 from alibaba-damo-academy/main

---
 funasr/runtime/websocket/websocketsrv.h |   93 ++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 93 insertions(+), 0 deletions(-)

diff --git a/funasr/runtime/websocket/websocketsrv.h b/funasr/runtime/websocket/websocketsrv.h
new file mode 100644
index 0000000..e484724
--- /dev/null
+++ b/funasr/runtime/websocket/websocketsrv.h
@@ -0,0 +1,93 @@
+/**
+ * Copyright FunASR (https://github.com/alibaba-damo-academy/FunASR). All Rights
+ * Reserved. MIT License  (https://opensource.org/licenses/MIT)
+ */
+/* 2022-2023 by zhaomingwork */
+
+// websocket server for asr engine
+// take some ideas from https://github.com/k2-fsa/sherpa-onnx
+// online-websocket-server-impl.cc, thanks. The websocket server has two threads
+// pools, one for handle network data and one for asr decoder.
+// now only support offline engine.
+
+#ifndef WEBSOCKETSRV_SERVER_H_
+#define WEBSOCKETSRV_SERVER_H_
+
+#include <iostream>
+#include <map>
+#include <memory>
+#include <string>
+#include <thread>
+#include <utility>
+#define ASIO_STANDALONE 1  // not boost
+#include <glog/logging.h>
+
+#include <fstream>
+#include <functional>
+#include <websocketpp/common/thread.hpp>
+#include <websocketpp/config/asio_no_tls.hpp>
+#include <websocketpp/server.hpp>
+
+#include "asio.hpp"
+#include "com-define.h"
+#include "funasrruntime.h"
+#include "nlohmann/json.hpp"
+#include "tclap/CmdLine.h"
+typedef websocketpp::server<websocketpp::config::asio> server;
+typedef server::message_ptr message_ptr;
+using websocketpp::lib::bind;
+using websocketpp::lib::placeholders::_1;
+using websocketpp::lib::placeholders::_2;
+typedef websocketpp::lib::lock_guard<websocketpp::lib::mutex> scoped_lock;
+typedef websocketpp::lib::unique_lock<websocketpp::lib::mutex> unique_lock;
+
+typedef struct {
+  std::string msg;
+  float snippet_time;
+} FUNASR_RECOG_RESULT;
+
+class WebSocketServer {
+ public:
+  WebSocketServer(asio::io_context& io_decoder, server* server_)
+      : io_decoder_(io_decoder), server_(server_) {
+    // set message handle
+    server_->set_message_handler(
+        [this](websocketpp::connection_hdl hdl, message_ptr msg) {
+          on_message(hdl, msg);
+        });
+    // set open handle
+    server_->set_open_handler(
+        [this](websocketpp::connection_hdl hdl) { on_open(hdl); });
+    // set close handle
+    server_->set_close_handler(
+        [this](websocketpp::connection_hdl hdl) { on_close(hdl); });
+    // begin accept
+    server_->start_accept();
+    // not print log
+    server_->clear_access_channels(websocketpp::log::alevel::all);
+  }
+  void do_decoder(const std::vector<char>& buffer,
+                  websocketpp::connection_hdl& hdl);
+
+  void initAsr(std::map<std::string, std::string>& model_path, int thread_num);
+  void on_message(websocketpp::connection_hdl hdl, message_ptr msg);
+  void on_open(websocketpp::connection_hdl hdl);
+  void on_close(websocketpp::connection_hdl hdl);
+
+ private:
+  void check_and_clean_connection();
+  asio::io_context& io_decoder_;  // threads for asr decoder
+  // std::ofstream fout;
+  FUNASR_HANDLE asr_hanlde;  // asr engine handle
+  bool isonline = false;  // online or offline engine, now only support offline
+  server* server_;        // websocket server
+
+  // use map to keep the received samples data from one connection in offline
+  // engine. if for online engline, a data struct is needed(TODO)
+  std::map<websocketpp::connection_hdl, std::shared_ptr<std::vector<char>>,
+           std::owner_less<websocketpp::connection_hdl>>
+      sample_map;
+  websocketpp::lib::mutex m_lock;  // mutex for sample_map
+};
+
+#endif  // WEBSOCKETSRV_SERVER_H_

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